UnequipItem

Revision as of 20:43, 28 May 2008 by imported>Quetzilla

Syntax:

UnequipItem ObjectID NoEquipFlag

Example:

UnequipItem FavoriteCuirass
player.UnequipItem AmuletOfKings 1


Forces the actor to unequip the object. If NoEquipFlag = 1, actor (including the player) will be unable to equip the object.

Notes

UnequipItem requires that the base object be specified. For a single script that works for different items, see Generic Unequip.

  • Message Spam:

By default, using this function on the player will display a message informing the player that the item in question has been unequipped. player. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:

Message " "
Message " "
player.UnequipItem "item ID"
  • This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. Here are some alternative methods that don't disrupt other messages.
  • OBSE 0015 provides UnequipItemNS which works exactly the same as UnequipItem but without displaying any messages.

See Also