Difference between revisions of "Useful settings in ConstructionSet.ini"

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The English version is set to 0. The extra length was added to compensate for localization as German and French tend to require more space after translation. Take note that although the "Topic Length" (i.e. the player's text) can be longer than 43 chars in the Construction Set, only the first 43 chars will be displayed in-game. (This, however, can be changed in the XML files in the Data\Menus subdirectories.)
The English version is set to 0. The extra length was added to compensate for localization as German and French tend to require more space after translation. Take note that although the "Topic Length" (i.e. the player's text) can be longer than 43 chars in the Construction Set, only the first 43 chars will be displayed in-game. (This, however, can be changed in the XML files in the Data\Menus subdirectories.)
WARNING : Use this feature ONLY if you wish convert your mod into an ESM file.
If you modify an existing dialogue be sure the text lenght is not greater than 150 characters ! Only ESM files can have extended text. If your ESP contain an extended text, when the game load your mod, it will create a buffer overrun. The game warn you about it only if your GREETING topic contain extended text and there is an another mod wich add/change a GREETING topic too and is loaded after your mod.
More explaination here : (French source) [http://progmaster.info/zFiles/moders/Oblivion/0zForum/viewtopic.php?t=723&sid=429f357f737dddee90b16caff18ef942]




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