Difference between revisions of "User talk:Shademe"

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Answered Questions
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== Answered Questions ==


'''Can all playing shader effects be turned off using the pms function-meaning using something like '''''pms''' currentlyPlayingshaderref'' ?'''
:In response to this I believe I may be of assistance. Instead of ''turning off'' any given effectShader you can simply make it '''appear''' as though they have been turned off. This is achieved by creating a dummy effect shader and then getting that one to play. An example used in a mod for release of my very own is provided below:
[http://cs.elderscrolls.com/constwiki/index.php/Image:Dummy_Shader.jpg Sample Image]<BR>
:Using something similar to the above should (as new shader effects overwrite any existing ones) work fine. Hope this was helpful mate,
:--[[User:Antares|Antares]] 06:01, 30 September 2008 (EDT)
::Hmm... that might just do ! Thanks, but then stopping this won't clear the other active shaders ... any workarounds for this ? -- [[User:Shademe|shademe]] 09:33, 30 September 2008 (EDT)
:::I'm not quite sure of what you are asking, you mean if you specified a duration for the dummy shader? I'm not fully sure but I would guess that the previous shader effects would resume playing. To get around that you could again make it only '''appear''' as though shaders have been turned off by having almost identical copy of the item in exactly the same position and simply enable/disabe either of the two at your discretion. Hope I have addressed your question and not missed the point.
:::--[[User:Antares|Antares]] 02:44, 1 October 2008 (EDT)
::I guess you answered that in a way, more or less ... -- [[User:Shademe|shademe]] 04:55, 1 October 2008 (EDT)
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