Difference between revisions of "User talk:Shademe"
Generic Cancellation of Effect Shaders: No easy way out I'm afraid
imported>Shademe (→Answered Questions: Not quite what i meant, shadowdancer) |
imported>Antares (Generic Cancellation of Effect Shaders: No easy way out I'm afraid) |
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--[[User:Antares|Antares]] 08:21, 14 October 2008 (EDT) | --[[User:Antares|Antares]] 08:21, 14 October 2008 (EDT) | ||
:What if I didn't know which shader effect was playing ? Just using [[StopMagicShaderVisuals]] ends up with a syntax error -- [[User:Shademe|shademe]] 08:33, 15 October 2008 (EDT) | :What if I didn't know which shader effect was playing ? Just using [[StopMagicShaderVisuals]] ends up with a syntax error -- [[User:Shademe|shademe]] 08:33, 15 October 2008 (EDT) | ||
::I encountered this problem in my mod too, I had to specify every effectshader save for the one I wanted the object to exhibit. Not fun, very bulky script, plus I imagine it could be quite a bit more taxing on a system than it should be. If you are dealing with specific shaders this would be the way to go, if what you are trying to accomplish is a more generic stoppage then yeh, no easy way out I'm afraid. | |||
::--[[User:Antares|Antares]] 08:38, 15 October 2008 (EDT) | |||
== Creating a New Article, and other Wiki issues == | == Creating a New Article, and other Wiki issues == |