Difference between revisions of "User talk:Shademe"

469 bytes added ,  08:38, 15 October 2008
Generic Cancellation of Effect Shaders: No easy way out I'm afraid
imported>Shademe
(→‎Answered Questions: Not quite what i meant, shadowdancer)
imported>Antares
(Generic Cancellation of Effect Shaders: No easy way out I'm afraid)
Line 26: Line 26:
--[[User:Antares|Antares]] 08:21, 14 October 2008 (EDT)
--[[User:Antares|Antares]] 08:21, 14 October 2008 (EDT)
:What if I didn't know which shader effect was playing ? Just using [[StopMagicShaderVisuals]] ends up with a syntax error -- [[User:Shademe|shademe]] 08:33, 15 October 2008 (EDT)
:What if I didn't know which shader effect was playing ? Just using [[StopMagicShaderVisuals]] ends up with a syntax error -- [[User:Shademe|shademe]] 08:33, 15 October 2008 (EDT)
::I encountered this problem in my mod too, I had to specify every effectshader save for the one I wanted the object to exhibit. Not fun, very bulky script, plus I imagine it could be quite a bit more taxing on a system than it should be. If you are dealing with specific shaders this would be the way to go, if what you are trying to accomplish is a more generic stoppage then yeh, no easy way out I'm afraid.
::--[[User:Antares|Antares]] 08:38, 15 October 2008 (EDT)


== Creating a New Article, and other Wiki issues ==
== Creating a New Article, and other Wiki issues ==
Anonymous user