Difference between revisions of "User talk:Shademe"

192 bytes added ,  08:43, 15 October 2008
→‎Answered Questions: bother .... Antares,
imported>Antares
(Generic Cancellation of Effect Shaders: No easy way out I'm afraid)
imported>Shademe
(→‎Answered Questions: bother .... Antares,)
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::I encountered this problem in my mod too, I had to specify every effectshader save for the one I wanted the object to exhibit. Not fun, very bulky script, plus I imagine it could be quite a bit more taxing on a system than it should be. If you are dealing with specific shaders this would be the way to go, if what you are trying to accomplish is a more generic stoppage then yeh, no easy way out I'm afraid.
::I encountered this problem in my mod too, I had to specify every effectshader save for the one I wanted the object to exhibit. Not fun, very bulky script, plus I imagine it could be quite a bit more taxing on a system than it should be. If you are dealing with specific shaders this would be the way to go, if what you are trying to accomplish is a more generic stoppage then yeh, no easy way out I'm afraid.
::--[[User:Antares|Antares]] 08:38, 15 October 2008 (EDT)
::--[[User:Antares|Antares]] 08:38, 15 October 2008 (EDT)
:: oh fie ! Anyways, Antares, how did you get the weapons to display shader effects ? I tried pms'ing a custom on one and didn't work -- [[User:Shademe|shademe]] 08:43, 15 October 2008 (EDT)


== Creating a New Article, and other Wiki issues ==
== Creating a New Article, and other Wiki issues ==
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