Difference between revisions of "Working With Nifs 101 : An Introduction"

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=A guide to the many aspects of using custom graphics in Oblivion=
=A guide to the many aspects of using custom graphics in Oblivion=


-Introduction and Groundwork-
-Introduction and Groundwork-
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In these guides, I will try to compile as much I have learned about creating custom graphics for Oblivion.  Textures, Meshes, and the tools used will be covered, some in less detail than others.  There are a lot of guides here on the cs wiki, It may be easier to look up a more specialized guide if you need a quick fix!
In these guides, I will try to compile as much I have learned about creating custom graphics for Oblivion.  Textures, Meshes, and the tools used will be covered, some in less detail than others.  There are a lot of guides here on the cs wiki, It may be easier to look up a more specialized guide if you need a quick fix!


I'm a total scatterbrain, and I've jumped back and forth in writing this into the wee hours.  There may still be gaps, innacuracies, fallacies, coffee stains or things just not there.  If you feel something needs changed, added or removed, seek me out at the elder scrolls forums (throttlekitty)
I'm a total scatterbrain, and I've jumped back and forth in writing this into the wee hours.  There may still be gaps, inaccuracies, fallacies, coffee stains or things just not there.  If you feel something needs changed, added or removed, seek me out at the elder scrolls forums (throttlekitty)


In these guides, I jump in and out of step-by-steps and infodumping, because I'm really not good at writing this sort of thing.  At times, this might be a hard read- my apologies.
In these guides, I jump in and out of step-by-steps and infodumping, because I'm really not good at writing this sort of thing.  At times, this might be a hard read- my apologies.
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==First up, the tools!==
==First up, the tools!==


First off, head to the [http://niftools.sourceforge.net/ Niftools Site] and grab the latest copy of Nifskope.  The current version as I write this, is 0.9.6.  Second, If you're a modeller, they also offer importers/exporters for Blender, 3dsMax and Maya.
First off, head to the [http://niftools.sourceforge.net/ NifTools Site] and grab the latest copy of Nifskope.  The current version as I write this, is 0.9.6 (new version is 0.9.8).  Second, If you're a modeller, they also offer importers/exporters for Blender, 3dsMax and Maya.


Nifskope can import the .OBJ format into a .nif file, if you are not using one of these modelling apps, you can still use .obj export if available.
Nifskope can import the .OBJ format into a .nif file, if you are not using one of these modelling apps, you can still use .obj export if available.


-This is not a modelling guide, but I do have a troubleshooting section!-
-This is not a modelling guide, but I do have a troubleshooting section!-




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So, move onward to the guides, and get cracking!
So, move onward to the guides, and get cracking!


==Addendum 1==
Sometimes, you may feel that working with Nifskope is difficult, or that you are taking "the long route" towards a final file.  It is an interface for working with data that lays somewhere between using a full-bore 3d modelling application and using a hex-editor to make changes to the data.  Nifskope takes the raw data, and arranges it into a manner in which we as people can easily read.
==See also==
This guide is part of a series:
[[Working With Nifs 101 : An Introduction]]
[[Working With Nifs 101 : Basic Use]]
[[Working With Nifs 101 : Copy and Paste]]
[[Working With Nifs 201 : Meshes, Data, and you]]
[[Working With Nifs 201 : Practical Use]]
[[Working With Nifs 301 : A Checklist]]
[[Working With Nifs 301 : Nodes Breakdown]]
[[Working With Nifs 301 : Properties Breakdown]]
[[Working With Nifs 401 : Particles!]]
[[NifSkope Alchemy]] - This is my first guide, it's a little shorter and is a little quicker and easier to digest than the others.




===Credits===
Well, me (throttlekitty), for one. :)  I wrote this all by myself!  I've done lots of testing and reseach, and gone through many crashes in the process, and I have written this from my own experiences.  But I've certainly had help along the way.


Everyone whom I've worked with, people who have helped me, and people I have helped are part of this guide!  I've a terrible memory so don't be offended if I've forgotten names, so here goes, in no particular order:


Bethesda and NetImmerse:  Without them, we'd have no nifs, no game or their ilk to toy with!


Niftools:  For figuring out the bulk of how .nif files work, their ongoing support, the exporters, nifskope, and great wisdoms!  m444x, Shon, Brandano, tazpn and _wz!  Thanks guys!


From the Elder Scrolls forums in general:  I've learned so much from so many people in many ways.
Darknel, mmmpld, xdarkstarx, RedFeather1975, EdgeofForever, phoenixamon, ClayFI, ModelMan, Hayly, lowell, JOG, CuteUnit, Nicoroshi, JDFan, MadMole, Ghogiel, Razorwing, xmarksthespot, Qarl, NorrabMaster, and so many others...


[[Category:Modeling_and_Texturing_Tutorials]]
[[Category:Tutorials]]
[[Category:NifSkope Tutorials]]
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