Difference between revisions of "Working With Nifs 101 : An Introduction"
Working With Nifs 101 : An Introduction (edit)
Revision as of 13:08, 21 December 2023
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=A guide to the many aspects of using custom graphics in Oblivion= | =A guide to the many aspects of using custom graphics in Oblivion= | ||
-Introduction and Groundwork- | -Introduction and Groundwork- | ||
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In these guides, I will try to compile as much I have learned about creating custom graphics for Oblivion. Textures, Meshes, and the tools used will be covered, some in less detail than others. There are a lot of guides here on the cs wiki, It may be easier to look up a more specialized guide if you need a quick fix! | In these guides, I will try to compile as much I have learned about creating custom graphics for Oblivion. Textures, Meshes, and the tools used will be covered, some in less detail than others. There are a lot of guides here on the cs wiki, It may be easier to look up a more specialized guide if you need a quick fix! | ||
I'm a total scatterbrain, and I've jumped back and forth in writing this into the wee hours. There may still be gaps, | I'm a total scatterbrain, and I've jumped back and forth in writing this into the wee hours. There may still be gaps, inaccuracies, fallacies, coffee stains or things just not there. If you feel something needs changed, added or removed, seek me out at the elder scrolls forums (throttlekitty) | ||
In these guides, I jump in and out of step-by-steps and infodumping, because I'm really not good at writing this sort of thing. At times, this might be a hard read- my apologies. | In these guides, I jump in and out of step-by-steps and infodumping, because I'm really not good at writing this sort of thing. At times, this might be a hard read- my apologies. | ||
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== | ==See also== | ||
This guide is part of a series | This guide is part of a series: | ||
[[Working With Nifs 101 : An Introduction]] | [[Working With Nifs 101 : An Introduction]] | ||
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