Difference between revisions of "Working With Nifs 201 : Meshes, Data, and you"
Working With Nifs 201 : Meshes, Data, and you (edit)
Revision as of 15:30, 16 May 2007
, 15:30, 16 May 2007re-defined BSX flag.
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imported>Throttlekitty (re-defined BSX flag.) |
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On BSX Flags: I'm not on my home computer, so I can't fact-check at the moment. This flag defines some basic properties on how Oblivion will handle a few things. Animation and Collision are two of the flags. Nifskope 0.9.7 introduced a clickable Flag icon, which allows easy editing of the flag in plain english. If you have animated a mesh, for example, you may need to return here to enable animation, or else it will not play the animation in-game. | |||