Difference between revisions of "Working With Nifs 201 : Meshes, Data, and you"

re-defined BSX flag.
imported>Throttlekitty
 
imported>Throttlekitty
(re-defined BSX flag.)
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For BSX Flags, it varies, and I'm not entirely certain what it does(_wz had a post on this, but I cannot find it.) Weapons and armors typically have a value of 3I recommend looking up a .nif of the type you're working on for a correct value here.
On BSX FlagsI'm not on my home computer, so I can't fact-check at the momentThis flag defines some basic properties on how Oblivion will handle a few thingsAnimation and Collision are two of the flagsNifskope 0.9.7 introduced a clickable Flag icon, which allows easy editing of the flag in plain english.  If you have animated a mesh, for example, you may need to return here to enable animation, or else it will not play the animation in-game.