Difference between revisions of "Working With Nifs 201 : Meshes, Data, and you"
Working With Nifs 201 : Meshes, Data, and you (edit)
Revision as of 03:08, 1 October 2011
, 03:08, 1 October 2011None
imported>Vince Bly (Depending on the nature of the mesh and the view direction in the NifSkope render window, applying the settings may make the mesh appear all black. The suggestions added may be helpful in this case.) |
imported>JLawlor99 m (None) |
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We can give the model a smoother look by altering each vertex normal. | We can give the model a smoother look by altering each vertex normal. If we need to fix this in nifskope, you can do rClick>Mesh>Smooth Normals. This is an operation usually easier done in a 3d modelling app, <span class="plainlinks">[http://xstretchmarks.com <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;/*CITATION*/">how to get rid of stretch marks</span>]</span> where greater control over what gets smoothed is available. This method applies smoothing to the entire shape up to the maximum smoothing angle (default is 60 degrees). This works fine for most objects where the only edges that need to retain their "hardness" are greater than 60 degrees. Object that have edges that need to remain hard that are less than the smoothing angle need those edges to be unwelded. . | ||