Difference between revisions of "Working With Nifs 201 : Meshes, Data, and you"
Working With Nifs 201 : Meshes, Data, and you (edit)
Revision as of 06:15, 2 November 2011
, 06:15, 2 November 2011None
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'''Mesh>Face/Smooth Normals''': I cover the nature of normals shortly, but you can re-seat normals back to their face position, and then Smooth them. | '''Mesh>Face/Smooth Normals''': I cover the nature of normals shortly, but you can re-seat normals <span class="plainlinks">[http://makeityourringdiamondengagementrings-id.com/ <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">makeityourring diamond engagement rings</span>]</span> back to their face position, and then Smooth them. Actual smoothing depends the mesh and how it is constructed. you need to Update Tangent Space after altering the normals this way. | ||
'''Mesh>Update Tangent Space''': I try and cover this a few blocks down. This updates or creates tangent space for the mesh, and places this data into a BinaryExtraData block attached to the shape. This step is needed for nearly every mesh for the game. | '''Mesh>Update Tangent Space''': I try and cover this a few blocks down. This updates or creates tangent space for the mesh, and places this data into a BinaryExtraData block attached to the shape. This step is needed for nearly every mesh for the game. |