Difference between revisions of "Working With Nifs 201 : Meshes, Data, and you"

no edit summary
imported>DragoonWraith
m (Reverted edits by TnCutshall9 (talk) to last revision by DragoonWraith)
Line 8: Line 8:
The root node also needs to have some extra data attached.  Prn and BSX flags are common.
The root node also needs to have some extra data attached.  Prn and BSX flags are common.


 
T


On BSX Flags:  I'm not on my home computer, so I can't fact-check at the moment.  This flag defines some basic properties on how Oblivion will handle a few things.  Animation and Collision are two of the flags.  Nifskope 0.9.7 introduced a clickable Flag icon, which allows easy editing of the flag in plain english.  If you have animated a mesh, for example, you may need to return here to enable animation, or else it will not play the animation in-game.
On BSX Flags:  I'm not on my home computer, so I can't fact-check at the moment.  This flag defines some basic properties on how Oblivion will handle a few things.  Animation and Collision are two of the flags.  Nifskope 0.9.7 introduced a clickable Flag icon, which allows easy editing of the flag in plain english.  If you have animated a mesh, for example, you may need to return here to enable animation, or else it will not play the animation in-game.
Anonymous user