Difference between revisions of "Working With Nifs 201 : Practical Use"
Working With Nifs 201 : Practical Use (edit)
Revision as of 13:02, 21 December 2023
, 13:02, 21 December 2023no edit summary
imported>Wrye m (→Node use and connections: Fix typo.) |
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So let's get to working with data! woo data party! | So let's get to working with data! woo data party! | ||
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Some tips: | Some tips: | ||
*Elsewhere on the Wiki, you'll find guides to extract [[:Category:Meshes|meshes]] and [[:Category:Textures|textures]] from the [[BSA Files|.bsa archives]]. I suggest unpacking a bunch of these to something other than the oblivion\data folder, for reference. Personally, I have a meshes\ and textures\ sitting in my NifSkope folder. It always helps to have ready-made and working files to pull reference from, or to yank havok from, or just plain "how did they do THAT?" type of stuff. | *Elsewhere on the Wiki, you'll find guides to extract [[:Category:Meshes|meshes]] and [[:Category:Textures|textures]] from the [[BSA Files|.bsa archives]]. I suggest unpacking a bunch of these to something other than the oblivion\data folder, for reference. Personally, I have a meshes\ and textures\ sitting in my NifSkope folder. It always helps to have ready-made and working files to pull reference from, or to yank havok from, or just plain "how did they do THAT?" type of stuff. |