Difference between revisions of "Working With Nifs 301 : A Checklist"

Fixing bad advice about underscore usage in texture names (sword_good.dds changed to sword_retexgood.dds etc.)
imported>ShadowDancer
m (formatting)
imported>Pacificmorrowind
(Fixing bad advice about underscore usage in texture names (sword_good.dds changed to sword_retexgood.dds etc.))
 
(One intermediate revision by one other user not shown)
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'''CHECK YOUR TEXTURE PATHS!  CHECK YOUR TEXTURE PATHS AGAIN!'''
'''CHECK YOUR TEXTURE PATHS!  CHECK YOUR TEXTURE PATHS AGAIN!'''


Nobody wants to deal with "dissapearing meshes" or "Pink Textures" in their game.
Nobody wants to deal with "disappearing meshes" or "Pink Textures" in their game.


If SourceTexture's "File name" field reads something like:
If SourceTexture's "File name" field reads something like:
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-Remove duplicate properties.  One mesh can't have two texturingProperty nodes attached.  Make sure you haven't accidentally linked an improper node into Extra Data or Properties for a shape (or any other node, for that matter)
-Remove duplicate properties.  One mesh can't have two texturingProperty nodes attached.  Make sure you haven't accidentally linked an improper node into Extra Data or Properties for a shape (or any other node, for that matter)


==Textures==
==Textures==
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If you have multiple retextures of the same mesh that use the same normal map, you can use one Underscore in your texture name:
If you have multiple retextures of the same mesh that use the same normal map, you can use one Underscore in your texture name:


sword_evil.dds
sword_retexevil.dds
sword_good.dds
sword_retexgood.dds
sword_n.dds
sword_n.dds
sword_g.dds
sword_g.dds


Using both the good or evil textures, they will both use the same normal and glow maps.  You cannot use multiple underscores.
Using both the good or evil textures, they will both use the same normal and glow maps.  You cannot use multiple underscores also if the first letter after the underscore is g, or an n oblivion will presume it is a glow/normal map and it won't work well.


Be sure to generate mipmaps.  But not for icons.  Again, seek out the other texture guides, as they already cover this, and troubleshooting steps for rendering problems.
Be sure to generate mipmaps.  But not for icons.  Again, seek out the other texture guides, as they already cover this, and troubleshooting steps for rendering problems.