Difference between revisions of "Working With Nifs 301 : A Checklist"
Working With Nifs 301 : A Checklist (edit)
Revision as of 02:37, 13 April 2009
, 02:37, 13 April 2009Fixing bad advice about underscore usage in texture names (sword_good.dds changed to sword_retexgood.dds etc.)
imported>ShadowDancer m (→Nifs: typo) |
imported>Pacificmorrowind (Fixing bad advice about underscore usage in texture names (sword_good.dds changed to sword_retexgood.dds etc.)) |
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If you have multiple retextures of the same mesh that use the same normal map, you can use one Underscore in your texture name: | If you have multiple retextures of the same mesh that use the same normal map, you can use one Underscore in your texture name: | ||
sword_retexevil.dds | |||
sword_retexgood.dds | |||
sword_n.dds | sword_n.dds | ||
sword_g.dds | sword_g.dds | ||
Using both the good or evil textures, they will both use the same normal and glow maps. You cannot use multiple underscores. | Using both the good or evil textures, they will both use the same normal and glow maps. You cannot use multiple underscores also if the first letter after the underscore is g, or an n oblivion will presume it is a glow/normal map and it won't work well. | ||
Be sure to generate mipmaps. But not for icons. Again, seek out the other texture guides, as they already cover this, and troubleshooting steps for rendering problems. | Be sure to generate mipmaps. But not for icons. Again, seek out the other texture guides, as they already cover this, and troubleshooting steps for rendering problems. |