Difference between revisions of "Wrye Bash"

1,336 bytes removed ,  21:40, 5 June 2006
Trimmed old warning and mash reference.
imported>DragoonWraith
(ripped this off Wrye's page, so at least we have something on Wrye Bash)
 
imported>Wrye
(Trimmed old warning and mash reference.)
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'''''Warning: This version of Wrye Bash is somewhat betaish! As such, it may damage you games and/or inadvertently trigger global thermonuclear destruction. Consequently, it should not be used by anyone, not even it's author!'''''
Okay, you've been warned... It many ways it's a chopped down version of Wrye Mash, and since it hardly does anything to the files, it doesn't seem likely to break them. And besides there's always the "Restore to Backup" option. Anyway, despite the risk of global thermonuclear destruction, I am actually using it.
'''Bash vs. Mash'''
If you're familiar with Wrye Mash, then Wrye Bash will look quite familiar to you – however, you'll quickly find that almost all of the file munching utility has been removed. This is because:
<ol><li>Oblivion doesn't suffer from the same doubling, etc. problems that Morrowind does, and hence there's no need to fix it.</li>
<li>The internal structure of Oblivion files, and especially the way mods interact with each other is very different, and hence Mash functions need to be implemented very differently in Bash (assuming they can be implemented at all).</li>
<li>Us meta-modders have only a rudimentary grasp of Oblivion data file structure. Save files in particular, are radically different from Morrowind. That said, here's what Mash offers...</li></ol>
'''Modder Features'''
'''Modder Features'''
<ul><li>'''In-Game FormId'''
<ul><li>'''In-Game FormId'''
<ul><li>You can quickly determine the in-game formid of your mod in a particular save.</li></ul></li>
<ul><li>You can quickly determine the in-game formid of your mod in a particular save.</li></ul></li>
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