Difference between revisions of "XML Attribute"

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XML traits are named attributes of XML elements.  The XML syntax doesn't specify what traits are possible, only that they be given as ''TraitName="TraiValue"'' in the opening tag of an element.  Oblivion XML recognizes only three true XML traits: '''name''', '''src''', and '''trait'''.   
XML traits are named attributes of XML elements.  The XML syntax doesn't specify what traits are possible, only that they be given as ''TraitName="TraiValue"'' in the opening tag of an element.  Oblivion XML recognizes only three true XML traits: '''name''', '''src''', and '''trait'''.   


The '''name''' trait provides a way to identify elements in a menu file.  This trait is used only for [[Menu Element]]s - property or operator elements are never named.  The name of an element need not be unique within the entire menu, but every element should at least have a different name from it's siblings (as discussed below).
The '''name''' trait provides a way to identify elements in a menu file.  This trait is used only for [[Object Element]]s - property or operator elements are never named.  The name of an element need not be unique within the entire menu, but every element should at least have a different name from it's siblings (as discussed below).


  <!-- the 'name' trait of this element has the value "PictureFrame" -->
  <!-- the 'name' trait of this element has the value "PictureFrame" -->
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The '''src''' trait can refer to any ''menu'' element by it's name, or can use one of the "relative" sources:
The '''src''' trait can refer to any ''menu'' element by it's name, or can use one of the "relative" sources:
*'''Me()''' - refers to the menu element whose property the operator element is modifying.
*'''Me()''' - refers to the object element whose property the operator element is modifying.
*'''Parent()''' - refers to the parent of Me(), the menu element of which Me() is a child.
*'''Parent()''' - refers to the parent of Me(), the object element of which Me() is a child.
*'''Sibling(''SiblingName'')''' - refers to one of the siblings of Me() - that is, the menu elements that are also children of Parent().  The name of the sibling must be provided as an argument - this is why no two siblings should have the same name trait.
*'''Sibling(''SiblingName'')''' - refers to one of the siblings of Me() - that is, the object elements that are also children of Parent().  The name of the sibling must be provided as an argument - this is why no two siblings should have the same name trait.
*'''Child(''ChildName'')''' - refers to one of the menu elements that are children of Me().  Again, the name must be specified.
*'''Child(''ChildName'')''' - refers to one of the object elements that are children of Me().  Again, the name must be specified.


The '''trait''' trait can refer to any ''property'' of the source element.  The current value of this property is used as the "contents", or second operand, of the operator.
The '''trait''' trait can refer to any ''property'' of the source element.  The current value of this property is used as the "contents", or second operand, of the operator.


[[Category:Oblivion XML]]
[[Category:Oblivion XML]]
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