Difference between revisions of "XML Attribute"
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Normal XML uses named attributes (also called | Normal XML uses named attributes (also called ''traits'', but that word has a different meaning in Oblivion's XML) to specify additional info for an element. The XML syntax doesn't specify what attributes are possible, only that they be given as ''AttributeName="Value"'' in the opening tag of an element. Oblivion XML recognizes only three true XML attributes: '''name''', '''src''', and '''trait'''. | ||
The '''name''' attribute provides a way to identify elements in a menu file. This attribute is used only for [[Object Element]]s - property or operator elements are never named. The name of an element need not be unique within the entire menu, but every element should at least have a different name from it's siblings (as discussed below). | The '''name''' attribute provides a way to identify elements in a menu file. This attribute is used only for [[Object Element]]s - property or operator elements are never named. The name of an element need not be unique within the entire menu, but every element should at least have a different name from it's siblings (as discussed below). |