Fatigue Game Settings

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The following settings control how fatigue works:

Setting Default Value Description
fFatigueBase 1.0 Base impact of low fatigue
fFatigueMult 0.5 Multiplier for impact of low fatigue
fFatigueReturnBase 10.0 Base fatigue regenerated per second
fFatigueReturnMult 0.0 Fatigue regenerated per second endurance multiplier
fFatigueRunBase 8.0 Fatigue burned per second when running
fFatigueRunMult 0.0 Fatigue burned per second when running encumberance multiplier
fFatigueJumpBase 30.0 Fatigue burned by jumping
fFatigueJumpMult 0.0 Fatigue burned by jumping encumberance multiplier
fFatigueCastBase 1.0 Fatigue burned by spell casting
fFatigueCastMult 0.0 Fatigue burned by spell casting multiplier, depended on the magic cost for the spell.
fFatigueAttackWeaponBase 7.0 Fatigue burned by attack
fFatigueAttackWeaponMult 0.1 Fatigue burned by attack weapon weight multiplier
fFatigueBlockBase 0.0 Fatigue burned by block base
fFatigueBlockMult 1.0 Fatigue burned by block skill/100 multiplier
fFatigueBlockSkillBase 20.0 Fatigue burned by block base
fFatigueBlockSkillMult 0.0 Fatigue burned by block skill multiplier
fPowerAttackFatiguePenalty 5.0 Fatigue burned by a power attack multiplier
fMarksmanFatigueBurnPerSecond 15.0 Fatigue burned per second when bow drawn by novice marksman
fMarksmanFatigueBurnPerShot 5.0 Fatigue burned per shot (by novice marksman???)
iMarksmanFatigueBurnPerSecondSkill 20 Unknown. Does not define max skill below which fMarksmanFatigueBurnPerSecond takes affect.
fPerkJumpFatigueExpertMult 0.5 Acrobatics Perk multiplier for fatigue burn when jumping
fPerkAthleticsXXFatigueMult 1.0 -> 0.0 Athletics Perk multipliers for fatigue burn when running.

The following formulas are not all entirely confirmed, but should be pretty close. Unknowns are marked with ???.

The impact of low fatigue on things like attack damage is calculated with a fatigue factor;

 FatigueFactor = fFatigueBase - fFatigueMult * (1.0 - Fatigue/MaxFatigue)

This is often combined with the LuckModifier (see fActorLuckSkillMult) to give a ModifiedSkill value;

 ModifiedSkill = FatigueFactor * (Skill + LuckModifier);

Fatigue regenerated per second is calculated as:

 fatigue regenerated = fFatigueReturnBase + fFatigueReturnMult * Endurance

Fatigue burned per second when running is calculated as (fPerkAthleticsXXFatigueMult depends on athletics skill):

 fatigue burned = (fFatigueRunBase + fFatigueRunMult * Encumberance/MaxEncumberance) *
   fPerkAthleticsXXFatigueMult

Fatigue burned by jumping is (fPerkJumpFatigueExpertMult depends on acrobatics skill):

 fatigue burned = (fFatigueJumpBase + fFatigueJumpMult * Encumberance/MaxEncumberance) *
   fPerkJumpFatigueExpertMult

Fatigue burned by attacking is (fPowerAttackFatiguePenalty only applies for a power attack):

 fatigue burned = (fFatigueAttackBase + fFatigueAttackMult * WeaponWeight) *
   fPowerAttackFatiguePenalty

Fatigue burned by spell casting is:

 fatigue burned = fFatigueCastBase + fFatigueCastMult * SpellCost

Fatigue burned by blocking is:

 fatigue burned = fFatigueBlockBase + fFatigueBlockMult * ModifiedBlock/100 +
   fFatigueBlockSkillBase + fFatigueBlockSkillMult * Block

Note that with the Apprentice block perk (reaching skill level iSkillApprenticeMin, default 25) blocking burns no fatigue. However, the LuckModifier can boost effective block skill past 25 without triggering the Apprentice block perk. Negative values for the *Mult settings work and make more sense than the defaults, as this makes fatigue burn decrease with increasing block skill, but note that ModifiedBlock will decrease as fatigue is burned, so a negative fFatigueBlockMult will give increasing fatigue burn as fatigue drops. There also appears to be some mysterious 0-75 range limit of the ModifiedBlock value. Encumbrance, shield weight, and damage of attack blocked have have no impact.