PlayIdle

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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(idlePlayed:bool) reference.PlayIdle idleAnim:ref   forceIdle:bool

Attempts to make the calling actor play the specified idle animation. The animation must be one defined in the editor's Gameplay > Idle Animations window. Pass 1 for the forceIdle parameter to force the actor to play the idle regardless of any other animations currently playing.


Notes

  • Directly using an idleAnim EditorID gives a compiler error (when not using the compiler override). You must, first, load the idleAnim form in a ref variable and use the ref in the function.