Difference between revisions of "Con GetINISetting"

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287 bytes added ,  07:53, 15 August 2006
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imported>DragoonWraith
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imported>Scruggs
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'''Syntax:'''
'''Syntax:'''
  con_GetINISetting Setting value
  con_GetINISetting "Setting:Subsection"


Gets the desired setting in Oblivion.ini while in game.
Reads the desired setting from Oblivion.ini while in game.
Setting is the name of the setting as it appears in the ini file. Subsection is the text in brackets that appears above the group to which the setting belongs.


==Example==
==Example==


  con_GetINISetting Activate
  con_GetINISetting "bCrossHair:Gameplay"


Returns the hexadecimal value for the key Activate is mapped to.
Returns 0 or 1 based on whether the crosshair is enabled.


==Notes==
==Notes==
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*This function is identical to the GetINISetting [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.
*This function is identical to the GetINISetting [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console.
*This function was not designed to be run from scripts, and so may not work as expected.
*This function was not designed to be run from scripts, and so may not work as expected.
*Many INI settings can't be accessed using this function, including most of those in the Controls subsection.
*Furthermore, many INI settings are not storable in any form of variable, and Oblivion's reaction to calling a function that returns such a value is unknown.
*Furthermore, many INI settings are not storable in any form of variable, and Oblivion's reaction to calling a function that returns such a value is unknown.


[[Category: OBSE Functions|Getinisetting]]
[[Category: OBSE Functions|Getinisetting]]
[[Category: OBSE Console Functions|Getinisetting]]
[[Category: OBSE Console Functions|Getinisetting]]
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