Difference between revisions of "Oblivion XML Reference/Traits"

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376 bytes removed ,  15:05, 18 June 2018
Some outdated info crept into here!
imported>DavidJCobb
m (→‎Image: formatting; &scale;)
imported>DavidJCobb
(Some outdated info crept into here!)
Line 247: Line 247:
;filename
;filename
:The path to the texture file that the image tile should display. This path is case-sensitive (unless MenuQue is installed) and is relative to <code>Data\Textures</code>; however, textures outside of <code>Data\Textures\Menus</code> will not work.
:The path to the texture file that the image tile should display. This path is case-sensitive (unless MenuQue is installed) and is relative to <code>Data\Textures</code>; however, textures outside of <code>Data\Textures\Menus</code> will not work.
:The game will automatically choose between textures in <code>Data\Textures\Menus</code>, <code>Data\Textures\Menus80</code>, and <code>Data\Textures\Menus50</code> depending on the texture quality that the user has selected. If the game can’t find one of your textures (because it’s not in the folder the game is looking in), corrupted graphics will appear in its place.
;filewidth
;filewidth
;fileheight
;fileheight
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