Difference between revisions of "PlaceAtMe"
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removing the supposed ID "ninja man" which is not an actually possible ID
imported>Haama (Note on PlaceAtMe's reference and same-frame usage) |
imported>DragoonWraith (removing the supposed ID "ninja man" which is not an actually possible ID) |
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Line 2: | Line 2: | ||
PlaceAtMe ''ItemID, count, [distance], [direction]'' | PlaceAtMe ''ItemID, count, [distance], [direction]'' | ||
'''Example:''' | '''Example:''' | ||
player.PlaceAtMe Ninja | player.PlaceAtMe Ninja, 1, 256, 1 | ||
Places the object at the calling object, in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location. | Places the object at the calling object, in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location. |