Difference between revisions of "Removing "Placeatme Objects""

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1,453 bytes added ,  19:31, 9 September 2007
Destroying Static PlaceAtMe Objects
imported>DragoonWraith
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imported>Guidobot
(Destroying Static PlaceAtMe Objects)
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Ok, what I forgot to mention is the message spam you get when you get when the player picks this item up. To avoid this you can use a ''shadow'' (disabled persistant actor at player location) to pick up the item instead of the player.  
Ok, what I forgot to mention is the message spam you get when you get when the player picks this item up. To avoid this you can use a ''shadow'' (disabled persistant actor at player location) to pick up the item instead of the player.  
Destroying Static PlaceAtMe Objects
Almost any object can be added to the game at run time using PlaceAtMe but, unfortunately, most of the interesting stuff, e.g. plants, traps, doors, lights, etc., are static objects. This means that you can't just pick them up to destory them, as like the items mentioned above. You can disable them but then they will be in your (save) game forever. However, you can overcome this by a little extra work after unpacking the BSA and creating your own items that look like these objects.
First you have to unpack the object you want to place, e.g. a fountain, from the BSA archive. (There are several options for this described ''here'' on the Wiki.) Then all you have to do is take any inventory item, e.g. an hourglass, copy it to make a new base object and then replace it's model with the one you unpacked.
Interestingly, your new item will aquire the activation properties of the item but the default characteristics of the model. In the example here, you will see a fountain that you can pick up and then see in your inventory as an hourglass, which can then be dropped again as a fountain! In some cases you will ''also'' get the model animations and properties. For example, you can create Harrada plant seeds that you can drop out of your inventory. However, more usually you just want to be able to activate the static object to pick it up so that its script can do a '''RemoveMe''' to destroy itself.




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