Difference between revisions of "Category:Building and Editing"
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== The Construction Set == | == The Construction Set == | ||
When creating and editing [[Glossary#M|mods]] with the [[The Elder Scrolls Construction Set|Construction Set]], you will primarily be concerned with three windows: the [[Object Window]], the [[Render Window]], and the [[Cell View Window]]. If you are not already familiar with the use of these three windows, you should learn about them now. For information on the general use of the '''Construction Set''', see [[A beginner's guide, lesson 1 - The Construction Set Primer]]. | When creating and editing [[Glossary#M|mods]] with the [[The Elder Scrolls Construction Set|Construction Set]], you will primarily be concerned with three windows: the [[Object Window]], the [[Render Window]], and the [[Cell View Window]]. If you are not already familiar with the use of these three windows, you should learn about them now. For information on the general use of the '''Construction Set''', see [[A beginner's guide, lesson 1 - The Construction Set Primer]]. | ||
=== General Mod Building === | === General Mod Building === | ||
A typical mod building workflow involves loading a [[:Category:Cells|Cell]] from the [[Cell View Window]] into the [[Render Window]], and then adding an [[ | A typical mod building workflow involves loading a [[:Category:Cells|Cell]] from the [[Cell View Window]] into the [[Render Window]], and then adding an [[Glossary#B|base object]] from the [[Object Window]] into the '''cell'''. An '''object''' may be a simple [[Glossary#I|item]] such as a plate on a table, or something more complicated such as an [[:Category:Actors|actor]], with the ability to interact with the [[Player|player]] in a meaningful way. For more information on creating and editing objects, see: | ||
:*[[:Category:Objects|Objects]] | :*[[:Category:Objects|Objects]] | ||
:*[[How To Add Objects For Sale]] | :*[[How To Add Objects For Sale]] | ||
:*[[Basic NPC Creation Tutorial]] | :*[[Basic NPC Creation Tutorial]] | ||
Another common task is the creation of interior areas such as houses, shops, and dungeons. For information on these topics, see: | Another common task is the creation of interior areas such as houses, shops, and dungeons. For information on these topics, see: | ||
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:*[[:Category:My First Dungeon|My First Dungeon]] | :*[[:Category:My First Dungeon|My First Dungeon]] | ||
:*[[My First Shop]] | :*[[My First Shop]] | ||
Modders may also wish to edit the [[:Category:Landscape|landscape]] of an exterior cell. Before attempting this, it is a good idea to have at least a passing familiarity with the concept of [[:Category:World Spaces|World Spaces]] and [[:Category:Cells|Cells]]. For information on this, see: | Modders may also wish to edit the [[:Category:Landscape|landscape]] of an exterior cell. Before attempting this, it is a good idea to have at least a passing familiarity with the concept of [[:Category:World Spaces|World Spaces]] and [[:Category:Cells|Cells]]. For information on this, see: | ||
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:*[[Basic Landscaping Tutorial]] | :*[[Basic Landscaping Tutorial]] | ||
:*[[World Space Tutorial]] | :*[[World Space Tutorial]] | ||
It is best to become familiar with the above building projects before attempting to create a '''quest'''. Even the most simple of quests generally involve a little of all of the skills mentioned above. To learn more about creating a quest, see: | It is best to become familiar with the above building projects before attempting to create a '''quest'''. Even the most simple of quests generally involve a little of all of the skills mentioned above. To learn more about creating a quest, see: |