Difference between revisions of "Long Integer"

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43 bytes removed ,  21:21, 15 August 2006
longs are actually floats in Oblivion
imported>ShadowDancer
m (typo)
imported>DragoonWraith
(longs are actually floats in Oblivion)
Line 1: Line 1:
'''Long''' is an integer format that uses 32 bit for data.  
'''Long''' is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647).


The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647)
However, in Oblivion, all longs are actually stored as [[Variable types: float|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information).
 
There are no restrictions when using a long as a local variable within [[Object scripts]], but longs inside [[Quest scripts]], as well as [[Globals|global]] variables, are internally stored as [[Variable_types:_floating_point|floating point]] and there might be a precision issue with very large values.


[[Category:Variables]]
[[Category:Variables]]

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