Difference between revisions of "Magic Effects"

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77 bytes removed ,  17:28, 12 May 2006
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imported>Codex
imported>Rane
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**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Hit Sound:''' The sound played when the effect hits a target.
**'''Area Sound:''' ???
**'''Area Sound:''' ???
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is obviously something like  Power = SoulGemSize * BaseCost * CEEnchantmentFactor.
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is Power = SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost + 5
This however only approximates the in-game values, so there seems to be a more complicated formula involved (use 1 for petty-soulgem up to 5 for grand soulgem)
(SoulGemNumber: 1 for Petty, 2 for Lesser, 3 for Commmon, 4 for Greater and 5 for Grand)
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing. The formula is obviously something like GoldCost = Power * CEBarterFactor (* Duration ?)
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing. The formula is obviously something like GoldCost = Power * CEBarterFactor (* Duration ?)
*'''Visual effects:''' If the spell has multiple effects, only the visual effect for the most expensive effect is played.
*'''Visual effects:''' If the spell has multiple effects, only the visual effect for the most expensive effect is played.
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