Difference between revisions of "Magic Effects"
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imported>DragoonWraith (→See Also: Spell Cost) |
imported>Draghi001 |
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**'''Bolt Sound:''' The sound that travels with the effect object as it moves through the world. | **'''Bolt Sound:''' The sound that travels with the effect object as it moves through the world. | ||
**'''Hit Sound:''' The sound played when the effect hits a target. | **'''Hit Sound:''' The sound played when the effect hits a target. | ||
**'''Area Sound:''' ??? | **'''Area Sound:''' ??? possibly the sound played for the 'explosion' for a fireball eg. | ||
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is : Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + fMagicCEEnchantMagOffset (5 by default) | *'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing. The formula is : Power = (SoulGemNumber * Contanst Effect Enchantment Factor * Base Cost) + fMagicCEEnchantMagOffset (5 by default) | ||
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