Difference between revisions of "Heightmap Editing"
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::*'''Show Overlay''' This option enables you to superimpose any 1024x1024 .jpg format [[:image:overviewgrid.jpg|overlay images]] on top of the heightmap editing window, to aid in painting. The opacity of the overlaid image is controlled via the '''Overlay Alpha''' slider under the erosion settings dialogue. The farther the slider is to the right, the more the overlay image is visible. | ::*'''Show Overlay''' This option enables you to superimpose any 1024x1024 .jpg format [[:image:overviewgrid.jpg|overlay images]] on top of the heightmap editing window, to aid in painting. The opacity of the overlaid image is controlled via the '''Overlay Alpha''' slider under the erosion settings dialogue. The farther the slider is to the right, the more the overlay image is visible. | ||
::*'''Gridlines''' This toggles the grid line overlay on and off in the heightmap editing window. Each square represents one exterior cell. | ::*'''Gridlines''' This toggles the grid line overlay on and off in the heightmap editing window. Each square represents one exterior cell. | ||
::*'''Color Masking''' This option brings up the [[color masking]] window. | ::*'''Color Masking''' This option brings up the [[#Editing/Overview/Preview/Color Masking Windows|color masking]] window. | ||
::*'''Overview''' This option toggles on and off the [[overview window]]. | ::*'''Overview''' This option toggles on and off the [[#Editing/Overview/Preview/Color Masking Windows|overview window]]. | ||
::*'''Regenerate Overview''' This option will have the Heightmap Editor sequentially load each 1024x1024 section for a world space and compile a composite .jpg thumbnail image used in the [[overview window]] for navigation. | ::*'''Regenerate Overview''' This option will have the Heightmap Editor sequentially load each 1024x1024 section for a world space and compile a composite .jpg thumbnail image used in the [[#Editing/Overview/Preview/Color Masking Windows|overview window]] for navigation. | ||
:*'''Edit:''' | :*'''Edit:''' | ||
::*'''Undo''' This option will allow you to undo the last few brush edits to the heightmap editing window. A handy alternative to the undo option is to refresh an unsaved heightmap section by reloading it via the [[overview window]]. | ::*'''Undo''' This option will allow you to undo the last few brush edits to the heightmap editing window. A handy alternative to the undo option is to refresh an unsaved heightmap section by reloading it via the [[#Editing/Overview/Preview/Color Masking Windows|overview window]]. | ||
::*'''Copy''' This option allows you to copy the raw pixels within any lasso/marquee shape currently drawn in the heightmap editing window into memory. The edit cursor will change to reflect the shape of the selection. Simply left-click to past the desired pixels. A right-click will cancel out of the pasting mode. Shortcut: Ctrl-C | ::*'''Copy''' This option allows you to copy the raw pixels within any lasso/marquee shape currently drawn in the heightmap editing window into memory. The edit cursor will change to reflect the shape of the selection. Simply left-click to past the desired pixels. A right-click will cancel out of the pasting mode. Shortcut: Ctrl-C | ||
::*'''Invert Selection''' This option will select the inverse of any pixels contained by lasso or marquee shapes in the heightmap editing window. | ::*'''Invert Selection''' This option will select the inverse of any pixels contained by lasso or marquee shapes in the heightmap editing window. |