Difference between revisions of "Heightmap Editing"

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19 bytes added ,  14:37, 23 March 2006
imported>Noah
imported>Noah
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::*'''Frequency''' Use the slider and/or the number field to alter the complexity or coarseness of the noise pattern. The higher the number, the more noisy and mottled the effect will be. Affects the noise brush and is taken into account via manual noise generation. Range: 1-10000
::*'''Frequency''' Use the slider and/or the number field to alter the complexity or coarseness of the noise pattern. The higher the number, the more noisy and mottled the effect will be. Affects the noise brush and is taken into account via manual noise generation. Range: 1-10000
::*'''Amplitude''' Use the slider and/or the number field to alter the maximum height range (black<->white) of the noise pattern. The greater the amplitude, the greater the contrast between the darkest (lowest) and brightest (highest) portions of the noise pattern. Affects the noise brush and is taken into account via manual noise generation. Range: 1-32000
::*'''Amplitude''' Use the slider and/or the number field to alter the maximum height range (black<->white) of the noise pattern. The greater the amplitude, the greater the contrast between the darkest (lowest) and brightest (highest) portions of the noise pattern. Affects the noise brush and is taken into account via manual noise generation. Range: 1-32000
::*'''Base Offset''' Use the slider and/or the number field to set a clamp value (in units) for which the noise pattern is started from. The higher the value, the higher the elevation for which the noise pattern will generate. Affects only manual noise generation. Range: 1-32000
::*'''Base Offset''' Use the slider and/or the number field to set a clamp value (in [[exterior cells|units]]) for which the noise pattern is started from. The higher the value, the higher the elevation for which the noise pattern will generate. Affects only manual noise generation. Range: 1-32000
::*'''New Seed''' Press the New Seed button to manually generate a new seeded value for the current noise function. The seed numbers are used to recall a particular set of results for the various characteristics that make up a randomly generated noise pattern. Use the neighboring number field to manually cut, copy, paste or enter in seed numbers. Range: 0 to ∞
::*'''New Seed''' Press the New Seed button to manually generate a new seeded value for the current noise function. The seed numbers are used to recall a particular set of results for the various characteristics that make up a randomly generated noise pattern. Use the neighboring number field to manually cut, copy, paste or enter in seed numbers. Range: 0 to ∞
::*'''Additive''' Use this checkbox to ensure that manually generated noise will only be ''added'' to, or ''raise'' the current heightmap pixels. Note that it is possible to have both the Additive and Subtractive checkboxes enabled at the same time. In this case, noise will be generated that can both raise and lower the heightmap pixels.
::*'''Additive''' Use this checkbox to ensure that manually generated noise will only be ''added'' to, or ''raise'' the current heightmap pixels. Note that it is possible to have both the Additive and Subtractive checkboxes enabled at the same time. In this case, noise will be generated that can both raise and lower the heightmap pixels.
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