Difference between revisions of "House for Sale Tutorial"

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'''House for Sale Tutorial'''<br>
==Preparations==
<br>
Before we can start you need to do this:
===Preparations===
*Make the exterior of the house.
Before we can start you need to do this:<br>
*Make a [[cell]] for the interior, name it ''House for Sale''.
*Make the Exterior of the house.
*Make the interior of the house and decorate it.
*Make a cell for the Interior, name it ''House for Sale''.
*Make an [[NPC]] who will sell the house.
*Make the interior of the House and decorate it.
*Make a house [[key]].
*Make a Npc who will sell the house.
*Make a [[quest]].
*Make a House Key
*Make a Quest
See [[Creating a House]] for more information on how to make it.
See [[Creating a House]] for more information on how to make it.
===Preparing the house===
 
==Preparing the house==
First of all you need to set the lock on your house door to "Needs a Key". Change the key to the one that you made earlier (preparations section).<br>
First of all you need to set the lock on your house door to "Needs a Key". Change the key to the one that you made earlier (preparations section).<br>
You house is going to be split up into sections (e.g. Kitchen, Living Room, Dining Room).<br>
You house is going to be split up into sections (e.g. Kitchen, Living Room, Dining Room).<br>
In each section you need to set a parent. Highlight an item in your section.<br> Double-click on it and check the ''Persistent Reference'' box. Give the item a Reference ID, e.g. ''BedroomParentRef''.<br> Double-click on the another thing in the same section. Go to ''Enable Parent'' then press ''Select Reference in Render Window''.<br>
In each section you need to set a parent. Highlight an item in your section.<br> Double-click on it and check the ''Persistent Reference'' box. Give the item a Reference Editor ID, e.g. ''BedroomParentRef''.<br> Double-click on the another thing in the same section. Go to ''Enable Parent'' then press ''Select Reference in Render Window''.<br>
You can now see your render window. Double click on the Parent that you made earlier. Repeat this on the other sets so that each set is linked to their own parent.<br><br>
You can now see your [[Render Window]]. Double click on the Parent that you made earlier. Repeat this on the other sets so that each set is linked to their own parent.<br><br>
Now your house is ready.
Now your house is ready.
<br><br>
 
===The Npc===
==The NPC==
The Npc needs some dialogue.<br>
The NPC needs some [[dialogue]].<br>
Go to Quest and go to ''Topics''.<br>
Go to [[Quest]] and then to the [[Topics Tab]].<br>
Right-click in the empty list and press ''add topic''.<br>
Right-click in the empty list and press ''add topic''.<br>
Then you add ''HouseDecline'' and ''HouseInquiry''.<br>
Then you add ''HouseDecline'' and ''HouseInquiry''.<br>
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Now select ''HouseBuy''. In the ''topic text'' you write something like this: "''I'll gladly pay 3,000 gold for it''" (If your house costs 3000, of course).<br> Then go to the list beneath the ''topic text''. Right-click and select ''new''. <br>In the Response text you write something like this: "''Good choice, here is your key.''" <br>If you have audio files, add them now. <br>Press ''Ok''.<br>
Now select ''HouseBuy''. In the ''topic text'' you write something like this: "''I'll gladly pay 3,000 gold for it''" (If your house costs 3000, of course).<br> Then go to the list beneath the ''topic text''. Right-click and select ''new''. <br>In the Response text you write something like this: "''Good choice, here is your key.''" <br>If you have audio files, add them now. <br>Press ''Ok''.<br>
In the ''Result Script'' write:
In the ''Result Script'' write:
  SetStage ''<QUESTNAME>'' 10
  [[SetStage]] ''<QUESTNAME>'' 10
In the ''Conditions'' list you right-click and press new.<br>
In the [[Condition]]s list you right-click and press new.<br>
Set the ''Condition Function'' to GetGold, leave the ''Function Parameters'' empty, set Comparison to ''>='' and the value to the price of your house, then check  ''Run on target''.<br> Then add a new Condition, Function: GetisId, Parameters: <Your NPC's name>, Comparison: ==, Value: 1 and leave ''Run on Target'' unchecked. <br>Select ''HouseDecline'' add a new response.<br> Add a text like this: "''Come back if you change your mind.''".<br>
Set the ''Condition Function'' to [[GetGold]], leave the ''Function Parameters'' empty, set Comparison to ''>='' and the value to the price of your house, then check  ''Run on target''.<br> Then add a new Condition, Function: [[GetIsID]], Parameters: <Your NPC's name>, Comparison: ==, Value: 1 and leave ''Run on Target'' unchecked. <br>Select ''HouseDecline'' add a new response.<br> Add a text like this: "''Come back if you change your mind.''".<br>
Then add the audio.<br> Add another ''GetisID'' condition just like you did the second time on the previous Topic.<br>
Then add the audio.<br> Add another ''GetIsID'' condition just like you did the second time on the previous Topic.<br>
Select ''HouseInquiry''. Add a new response with a text like this: "''I've been looking for this special house.''".<br> Add audio.<br>
Select ''HouseInquiry''. Add a new response with a text like this: "''I've been looking for this special house.''".<br> Add audio.<br>
In the conditions you add the same ''GetisID'' condition as the last topic. <br>Then you add a new condition: Function: IsCellOwner, Parameters:<The cell of your house> Player, Comparison: == and Value: 0. <br>Then add a third condition: Function: GetDisposition, Comparison: >= and Value: (How much the Npc needs to like you before they offer you the house). <br>In the ''Choices'' List, add ''HouseBuy'', ''HouseDecline'' and ''HouseTooMuch''.<br>
In the conditions you add the same ''GetIsID'' condition as the last topic. <br>Then you add a new condition: Function: [[IsCellOwner]], Parameters:<The cell of your house> Player, Comparison: == and Value: 0. <br>Then add a third condition: Function: [[GetDisposition]], Comparison: >= and Value: (How much the NPC needs to like you before they offer you the house). <br>In the ''Choices'' List, add ''HouseBuy'', ''HouseDecline'' and ''HouseTooMuch''.<br>
Select ''HouseTooMuch'', write ''I can't afford 3,000 gold.'' in the ''Topic Text''.<br> Add a new response with text like this: "''What a shame. I guess I have to look for another buyer.''".<br> Add audio. <br>Add a condition, the usual GetIsID condition.<br><br>
Select ''HouseTooMuch'', write ''I can't afford 3,000 gold.'' in the ''Topic Text''.<br> Add a new response with text like this: "''What a shame. I guess I have to look for another buyer.''".<br> Add audio. <br>Add a condition, the usual GetIsID condition.<br><br>
Now the dialouge is finished.
Now the dialogue is finished.
 
==The furnishing==
First create a scroll for each set of furniture and name them something like: ''House BedRoom'' or ''House DiningRoom''.<br>In the scroll you write what this set of furniture will add to your house. Something like this:


===The furnishing===
<blockquote>This entitles the bearer to:<br/>
First create a scroll for each set of furniture and name them something like: ''House BedRoom'' or ''House DiningRoom''.<br>In the scroll you write what this set of furniture will add to your house. Something like this: ''<br>This entitles the bearer to:<br>
1 Bed<br/>
<br>
1 Carpet<br/>
1 Bed<br>
1 Bookshelf with books<br/>
1 Carpet<br>
1 Set of Drawers<br/>
1 Bookshelf with books<br>
1 Stool</blockquote>
1 Set of Drawers<br>
1 Stool


'' Add this script to the scroll:
Add this script to the scroll:


  Scriptname HouseFurnReceipt1Script
  Scriptname HouseFurnReceipt1Script
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  end
  end


===The Quest===
==The Quest==
Make a Quest Script and add it to your Quest.<br>
Make a Quest Script and add it to your Quest.<br>
This is the script you will need (again, you need to edit):
This is the script you will need (again, you need to edit):
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  end
  end


Go to ''Quest Stages'' and add stage 10, 20 and 30. Select stage 10. <br>Make a new Log Entry with the text: "''I just bought a house in <TOWN NAME HERE>.''".<br>
Go to [[Quest Stages Tab]] and add stage 10, 20 and 30. Select stage 10. <br>Make a new Log Entry with the text: "''I just bought a house in <TOWN NAME HERE>.''".<br>
In the ''Result Script'' write this:  
In the ''Result Script'' write this:  


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That concludes the "House for Sale" tutorial. Enjoy your new house!
That concludes the "House for Sale" tutorial. Enjoy your new house!


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Quest Tutorials]]
 
 
[[Category:Quest Tutorials]]
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