Difference between revisions of "Talk:Begin"

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655 bytes added ,  13:06, 4 June 2007
limit to the number of begin blocks?
imported>Kkuhlmann
imported>Omzy
(limit to the number of begin blocks?)
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:--[[User:Kkuhlmann|Kkuhlmann]] 14:52, 17 April 2006 (EDT): You're correct. Using operators in a begin block will never work. That it compiles is ... surprising... but meaningless. As every programmer should know, just because something compiles, doesn't mean it will work...
:--[[User:Kkuhlmann|Kkuhlmann]] 14:52, 17 April 2006 (EDT): You're correct. Using operators in a begin block will never work. That it compiles is ... surprising... but meaningless. As every programmer should know, just because something compiles, doesn't mean it will work...
Unless I'm completely off my rocker, theres a limit to the number of Begin blocks you can have in a script. I had a script with about 350 lines and 8000 characters including spaces, which is much less than the approximate script limit, but the script didn't compile until I reduced the number of Begin blocks from 36 to 16. I checked all of the blocks beforehand and they were all good to go (the blocks were OnMagicEffectHit blocks with each one specifying a different magiceffectID). I'm not sure how many blocks the limit is, since I simply removed 20 all at once, but I do believe that there is a limit.--[[User:Omzy|Omzy]] 14:06, 4 June 2007 (EDT)
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