Difference between revisions of "Talk:Begin"
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limit to the number of begin blocks?
imported>Kkuhlmann |
imported>Omzy (limit to the number of begin blocks?) |
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:--[[User:Kkuhlmann|Kkuhlmann]] 14:52, 17 April 2006 (EDT): You're correct. Using operators in a begin block will never work. That it compiles is ... surprising... but meaningless. As every programmer should know, just because something compiles, doesn't mean it will work... | :--[[User:Kkuhlmann|Kkuhlmann]] 14:52, 17 April 2006 (EDT): You're correct. Using operators in a begin block will never work. That it compiles is ... surprising... but meaningless. As every programmer should know, just because something compiles, doesn't mean it will work... | ||
Unless I'm completely off my rocker, theres a limit to the number of Begin blocks you can have in a script. I had a script with about 350 lines and 8000 characters including spaces, which is much less than the approximate script limit, but the script didn't compile until I reduced the number of Begin blocks from 36 to 16. I checked all of the blocks beforehand and they were all good to go (the blocks were OnMagicEffectHit blocks with each one specifying a different magiceffectID). I'm not sure how many blocks the limit is, since I simply removed 20 all at once, but I do believe that there is a limit.--[[User:Omzy|Omzy]] 14:06, 4 June 2007 (EDT) |