Difference between revisions of "Talk:Blender/Custom Cuirass (part 1)"

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→‎Armature?: yes, scene root is the armature
imported>HawkFest
imported>Qazaaq
(→‎Armature?: yes, scene root is the armature)
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My apologies for that ''noobish'' question: what is an ''armature''? The tutorial tells us to ''delete the armature'' after each import, but I guess that it's not the body grid itself (the imported mesh), is it the Scene Root? --[[User:HawkFest|HawkFest]] 22:41, 13 July 2008 (EDT)
My apologies for that ''noobish'' question: what is an ''armature''? The tutorial tells us to ''delete the armature'' after each import, but I guess that it's not the body grid itself (the imported mesh), is it the Scene Root? --[[User:HawkFest|HawkFest]] 22:41, 13 July 2008 (EDT)
:Yes, that would be Scene Root, it's (part of) the skeleton.
:--[[User:Qazaaq|Qazaaq]] 07:34, 14 July 2008 (EDT)
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