Difference between revisions of "Talk:Develop Your Dungeon and Clutter"

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imported>Orlick
(I agree)
imported>JBurgess
Line 13: Line 13:


I feel the power of the toolset and all its possibilities but definately need a stronger crutch to get started. Thanx
I feel the power of the toolset and all its possibilities but definately need a stronger crutch to get started. Thanx
==Don't Give Up!==
The slowest and most frustrating part of working with any kit is learning it.  While I agree that having to manually get everything on the same Z-plane is annoying (manual entry is a fine way to do this), it sounds like the main obstacle here is not understanding the cryptic names on the pieces.  Stick with it, pull pieces out and play with them, and look at existing dungeons and tear them apart to see how we built them.  Whenever I start working with a new kit I spend a few hours just doing this sort of experimentation to get inside the head of the artist who built them.
Once you get comfortable with the kit, you'll fly through laying out dungeons from scratch and get to focus on the fun stuff.    [[User:JBurgess|JBurgess]]
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