Difference between revisions of "Talk:DisableKey"

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587 bytes added ,  13:28, 3 April 2009
DisableKey not disabling the mouse wheel
imported>Scruggs
imported>QQuix
(DisableKey not disabling the mouse wheel)
 
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:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
::::IsKeyPressed2 continues to function for disabled mouse buttons. [[User:Scruggs|Scruggs]] 15:42, 20 February 2007 (EST)
::::IsKeyPressed2 continues to function for disabled mouse buttons. [[User:Scruggs|Scruggs]] 15:42, 20 February 2007 (EST)
==Not disabling the mouse wheel==
DisableKey does not seem to disable the mouse wheel (dxScanCodes 264-265). After using this function (script or console), the wheel still switches to 3dr person view and zooms.
I have found that changing fVanityModeWheelMult to 0 disables the wheel. The following code to save, change and restore its value is working for me:
<pre>Set xSaveFloat to GetGameSetting  fVanityModeWheelMult
SetNumericGameSetting  fVanityModeWheelMult  0
; <code>
SetNumericGameSetting  fVanityModeWheelMult  xSaveFloat</pre>[[User:QQuix|QQuix]] 14:28, 3 April 2009 (EDT)
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