Difference between revisions of "Talk:GameMode"

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224 bytes added ,  09:20, 12 April 2006
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imported>Mrflippy
imported>Scylla
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[[User:Tegid|Tegid]] 16:35, 5 April 2006 (EDT): If an object has a begin GameMode block, does that mean it is running all the time period, or just when it is in the current cell or some other value of all the time?
[[User:Tegid|Tegid]] 16:35, 5 April 2006 (EDT): If an object has a begin GameMode block, does that mean it is running all the time period, or just when it is in the current cell or some other value of all the time?
:I think you could check this by putting a Message "Running" command in the GameMode block for an object and then travel to a different cell. [[User:Mrflippy|Mrflippy]] 16:03, 10 April 2006 (EDT)
:I think you could check this by putting a Message "Running" command in the GameMode block for an object and then travel to a different cell. [[User:Mrflippy|Mrflippy]] 16:03, 10 April 2006 (EDT)
::As far as i can see it depends on the lifecycle of the object/spell the scripts runs on. If the object gets "deleted" or the spell duration ends the script execution stops [[User:Scylla|Scylla]] 10:20, 12 April 2006 (EDT)
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