Difference between revisions of "Talk:GameMode"

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521 bytes added ,  02:20, 10 November 2006
Multple GameMode blocks in one script
imported>Kkuhlmann
imported>GuidoBot
(Multple GameMode blocks in one script)
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::Gamemode doesn't apply to spells, for one thing. I've made a new page explaining some of the basics of when scripts are processed: [[Script_Processing]]. [[User:Kkuhlmann|Kkuhlmann]] 08:55, 21 April 2006 (EDT)
::Gamemode doesn't apply to spells, for one thing. I've made a new page explaining some of the basics of when scripts are processed: [[Script_Processing]]. [[User:Kkuhlmann|Kkuhlmann]] 08:55, 21 April 2006 (EDT)
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Think I might have discovered something wierd. It appears you may be able to have multiple GameMode blocks running (simultaneously?) in an object script! At least it seemed to be the case for me, when I accedentally used '''Begin GameMode 1''' [rather than '''Begin MenuMode 1'''].
Can anyone else confirm/deny this? Not sure what this could be used for yet but there could be some interesting side-effects to play with. I already experienced a few myself :) [[User:GuidoBot|GuidoBot]] 02:20, 10 November 2006 (EST)
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