Difference between revisions of "Talk:GameMode"

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277 bytes added ,  14:56, 10 November 2006
multiple GameMode blocks
imported>GuidoBot
(Multple GameMode blocks in one script)
imported>Entim
(multiple GameMode blocks)
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Think I might have discovered something wierd. It appears you may be able to have multiple GameMode blocks running (simultaneously?) in an object script! At least it seemed to be the case for me, when I accedentally used '''Begin GameMode 1''' [rather than '''Begin MenuMode 1'''].
Think I might have discovered something wierd. It appears you may be able to have multiple GameMode blocks running (simultaneously?) in an object script! At least it seemed to be the case for me, when I accedentally used '''Begin GameMode 1''' [rather than '''Begin MenuMode 1'''].
Can anyone else confirm/deny this? Not sure what this could be used for yet but there could be some interesting side-effects to play with. I already experienced a few myself :) [[User:GuidoBot|GuidoBot]] 02:20, 10 November 2006 (EST)
Can anyone else confirm/deny this? Not sure what this could be used for yet but there could be some interesting side-effects to play with. I already experienced a few myself :) [[User:GuidoBot|GuidoBot]] 02:20, 10 November 2006 (EST)
::[[User:Entim|Entim]] 14:56, 10 November 2006 (EST): Object scripts with multiple GameMode blocks got processed line by line in my tests. Multiple GameMode blocks on multiple objects got processed in order. No sign of simulteneity. I wonder what side-effects you exprienced.
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