Difference between revisions of "Talk:OBSE Wish List"
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regarding this particular wish...
imported>Dejunai |
imported>Balor (regarding this particular wish...) |
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:::::Basically similar to MWSE's implementation, except allowing you to jump to any reference in the list without iterating. [[User:Scruggs|Scruggs]] 20:53, 3 August 2006 (EDT) | :::::Basically similar to MWSE's implementation, except allowing you to jump to any reference in the list without iterating. [[User:Scruggs|Scruggs]] 20:53, 3 August 2006 (EDT) | ||
::::::The problem I saw with this is that I personally don't know how much "lists" exist. It might just be too much work to sort all items by type. Then again ... if this sorting get's done in idle time (i.e. all the time, so that each time only a small portion needs to be re-sorted), this could have a significant good impact on performance. It could also mean though that general performance decreases when running obse. But now that I think of it again ... it is certainly better if the executable did this sorting in native code rather than us doing it in pseudo-code. [[User:GreyWanderer|Grey]] 12:19, 4 August 2006 (EDT) | ::::::The problem I saw with this is that I personally don't know how much "lists" exist. It might just be too much work to sort all items by type. Then again ... if this sorting get's done in idle time (i.e. all the time, so that each time only a small portion needs to be re-sorted), this could have a significant good impact on performance. It could also mean though that general performance decreases when running obse. But now that I think of it again ... it is certainly better if the executable did this sorting in native code rather than us doing it in pseudo-code. [[User:GreyWanderer|Grey]] 12:19, 4 August 2006 (EDT) | ||
== regarding this particular wish... == | |||
''Set/ModObjectValue [value] [number] - ability to manipulate the stats of objects, such as changing the damage done by a weapon. (finding and changing the current enchantment [i.e. recharge a weapon over time] was specifically requested) | |||
'' | |||
I think it's very good that this particular feature is listed as 'number one'. I'd really like to hear if it's possible to mod it... and it's not just about damage - damage is fine... the weapon speed is what really needs to be fixed! | |||
I mean dynamically adjusting your attack speed (like in Daggerfall) based on your strength, agility and skill with weapons would be simply GREAT - huge realism and gameplay boost. | |||
I swear to myself that once something like that will be possible, I'll be off making a mod that does exactly that. | |||
... | |||
Btw, is it even theoretically possible? I'd very much to hear that before I'll get all hopeful. |