Difference between revisions of "Talk:OBSE Wish List"

Jump to navigation Jump to search
107 bytes added ,  23:31, 2 July 2007
imported>MegaBurn
imported>MegaBurn
Line 168: Line 168:
== Custom Shaders ==
== Custom Shaders ==


I'm looking for a means to add new shaders to the PC camera for new nighteye-style imaging effects, psychedelic effects (drugs/spells), and reactionary effects (variants of TriggerHitShader). This would start with scripting new imaging spells for each of the effects in [http://www.tessource.net/files/file.php?id=10379 Heat Vision Shader for Nighteye], [http://www.tessource.net/files/file.php?id=2927 Nighteye Shaders], and [http://www.tessource.net/files/file.php?id=7327 Nighteye Shader Replacement]. Then maybe expand it to supplement custom imaging for Khajiits, werewolves, vampires, liches, and various goggles (e.g. color enhanced thermal). Adding something for skooma and maybe some poisons (mushrooms) might be good too. --[[User:MegaBurn|MegaBurn]] 00:25, 3 July 2007 (EDT)
I'm looking for a means to add new shaders to the PC camera for new nighteye-style imaging effects, psychedelic effects (drugs/spells), and reactionary effects (variants of TriggerHitShader). This would start with scripting new imaging spells for each of the effects in [http://www.tessource.net/files/file.php?id=10379 Heat Vision Shader for Nighteye], [http://www.tessource.net/files/file.php?id=2927 Nighteye Shaders], and [http://www.tessource.net/files/file.php?id=7327 Nighteye Shader Replacement]. Then maybe expand it to supplement custom imaging for Khajiits, werewolves, vampires, liches, and various goggles (e.g. color enhanced thermal). Adding something for skooma and maybe some poisons (mushrooms) might be good too. EDIT: All natural effects would include a key binding for toggling it on/off, unnatural would use a spell. --[[User:MegaBurn|MegaBurn]] 00:25, 3 July 2007 (EDT)
Anonymous user

Navigation menu