Difference between revisions of "Talk:OBSE Wish List"

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219 bytes added ,  19:00, 26 February 2008
→‎GetCrosshairDistance: make it GetCrosshairPos is the thing you want
imported>Haama
(GetCrosshairDistance request)
imported>DragoonWraith
(→‎GetCrosshairDistance: make it GetCrosshairPos is the thing you want)
Line 4: Line 4:


===GetCrosshairDistance===
===GetCrosshairDistance===
*How far away is the item or surface under the crosshair?
How far away is the item or surface under the crosshair?
**This can already be done with [[GetDistance]] using the reference returned by [[GetCrosshairRef]] and player.
:This can already be done with [[GetDistance]] using the reference returned by [[GetCrosshairRef]] and player.
***response: Not if the crosshair is over terrain or water.
****GetCrosshairRef returns the reference that would be activated if the player pressed activate. Terrain and water would require a completely different function. Also, it's unclear what could be done with this specific information, and a different function/request might be better suited.--[[User:Haama|Haama]] 18:21, 26 February 2008 (EST)


::response: Not if the crosshair is over terrain or water.
:::GetCrosshairRef returns the reference that would be activated if the player pressed activate. Terrain and water would require a completely different function. Also, it's unclear what could be done with this specific information, and a different function/request might be better suited.--[[User:Haama|Haama]] 18:21, 26 February 2008 (EST)
::::GetCrosshairPos, as in the XYZ coordinates of the intersection of the crosshair-ray with the first thing you see, would be ideal, and a wonderful addition to the scripting language. '''That's''' the one we want.
::::


==Dejaside's Binary Examples==
==Dejaside's Binary Examples==

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