Difference between revisions of "Talk:RemoveAllItems"

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3 bytes added ,  10:16, 29 January 2009
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:Most Vanilla containers respawn - I imagine that's the source of the problem.--[[User:Haama|Haama]] 12:44, 21 April 2008 (EDT)
:Most Vanilla containers respawn - I imagine that's the source of the problem.--[[User:Haama|Haama]] 12:44, 21 April 2008 (EDT)


:This has been biting me too...exactly the same tripling behaviour. The containers I'm using do contain leveled lists but they are not marked as respawning in the CS. I'm also not sure that these items are exactly "healthy" because interactively moving them from the container to the players inventory seemed to remove the tripling effect, but I was in a debugging haze of frustration at the time so I'm not entirely sure. Maybe RemoveAllItems behaves strangely if the container has leveled lists? [[User:ABO|ABO]] 22:30, 28 January 2009 (EST)
:This has been biting me too...exactly the same tripling behaviour. The containers I'm using do contain leveled lists but they are not marked as respawning in the CS. I'm also not sure that these items are exactly "healthy" because interactively moving them from the container to the players inventory seemed to remove the tripling effect, but I was in a debugging haze of frustration at the time so I'm not entirely sure. Maybe RemoveAllItems behaves strangely if the container has leveled lists?
:--[[User:ABO|ABO]] 22:30, 28 January 2009 (EST)


== Equipped items and CTDs ==
== Equipped items and CTDs ==
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