Difference between revisions of "Talk:Resurrecting the Player"

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36 bytes removed ,  19:39, 29 August 2007
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imported>Althir
(New page: Try this one. It works fine for me. You have to put this script into the script window of the Base "player", which can be found under the "NPC" section. <code>ScriptName 000PlayerResu...)
 
imported>Althir
Line 34: Line 34:
;if they reach the 50 Points Threshold
;if they reach the 50 Points Threshold
;be sure that the HitPoints never fall below 50 Points
;be sure that the HitPoints never fall below 50 Points
;Furthermore stop the enemys from attacking the Player


if (GetActorValue Health < 51)
if (GetActorValue Health < 51)
set CurrentHealth to GetActorValue Health
set CurrentHealth to GetActorValue Health
StopCombatAlarmOnActor
if (CurrentHealth != 50)
if (CurrentHealth != 50)
set FixHealth to (50 - CurrentHealth)  
set FixHealth to (50 - CurrentHealth)  
Line 46: Line 43:
endif
endif


;Stop the enemys from attacking the Player
;Then set the Player to some kind of Death state by detracting his Fatigue  
;Then set the Player to some kind of Death state by detracting his Fatigue  


if (Death != 1)
if (Death != 1)
StopCombatAlarmOnActor
SetGhost 1
SetGhost 1
ForceActorValue Fatigue -1000
ForceActorValue Fatigue -1000
Line 70: Line 69:
set BaseFatigue to (GetBaseActorValue Fatigue)  
set BaseFatigue to (GetBaseActorValue Fatigue)  
ForceActorValue Fatigue BaseFatigue
ForceActorValue Fatigue BaseFatigue
set init to 0
set init to 0
                        set Death to 0
set Death to 0
         endif
         endif
endif
endif
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