Difference between revisions of "Talk:SetStage"
Jump to navigation
Jump to search
m
Reverted edit of Ru6Ice, changed back to last version by Scruggs
imported>Ru6Ice m |
imported>TS7 m (Reverted edit of Ru6Ice, changed back to last version by Scruggs) |
||
Line 1: | Line 1: | ||
[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:05, 31 July 2006 (EDT): Does SetStage accept variables as an argument? | |||
: Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls '''setStage refVar stageVar''' works perfectly in the game. Seems reference variables can store pointers to base objects as well. Cool! [[User:Scruggs|Scruggs]] 19:46, 31 July 2006 (EDT) | : Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls '''setStage refVar stageVar''' works perfectly in the game. Seems reference variables can store pointers to base objects as well. Cool! [[User:Scruggs|Scruggs]] 19:46, 31 July 2006 (EDT) |