Difference between revisions of "Talk:Topics Tab"
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I think this'll do it
imported>Jeepcreep |
imported>TheImperialDragon (I think this'll do it) |
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== How to auto-enter (quest) conversation ? == | == How to auto-enter (quest) conversation ? == | ||
I've browsed the wiki and more or less have an idea of how to create NPCs with dialogue and stuff. Just how would I create one of those who automatically approaches me when I'm near enough and just starts talking to me ? Is this condition-driven or is there some flag ?? kind regards --[[User:Jeepcreep|Jeepcreep]] 16:30, 30 May 2006 (EDT) | I've browsed the wiki and more or less have an idea of how to create NPCs with dialogue and stuff. Just how would I create one of those who automatically approaches me when I'm near enough and just starts talking to me ? Is this condition-driven or is there some flag ?? kind regards --[[User:Jeepcreep|Jeepcreep]] 16:30, 30 May 2006 (EDT) | ||
Try using [[GetDistance]] and [[StartConversation]]. | |||
It'd look something like this, I guess? | |||
<blockquote> | |||
:scriptname TalkToMe | |||
:ref player | |||
:short Talked | |||
:Begin GameMode | |||
::if Talked == 1 ; so it only does this once. | |||
:::Return | |||
::endif | |||
:End | |||
:Begin GameMode | |||
::if GetDistance player > 70 | |||
:::Set Talked to 1 | |||
:::StartConversation player GREETING | |||
::endif | |||
:End | |||
</blockquote> | |||
Attach it to your NPC, and he should start a conversation when you approach him/her. | |||
I haven't tested it, but I think it'll work. I'm new to Oblivion scripting, and this is only the second I've made, so let me know how it works? |