Difference between revisions of "Talk:Topics Tab"

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74 bytes added ,  16:11, 30 May 2006
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imported>TheImperialDragon
(I think this'll do it)
imported>TheImperialDragon
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I've browsed the wiki and more or less have an idea of how to create NPCs with dialogue and stuff. Just how would I create one of those who automatically approaches me when I'm near enough and just starts talking to me ? Is this condition-driven or is there some flag ?? kind regards --[[User:Jeepcreep|Jeepcreep]] 16:30, 30 May 2006 (EDT)
I've browsed the wiki and more or less have an idea of how to create NPCs with dialogue and stuff. Just how would I create one of those who automatically approaches me when I'm near enough and just starts talking to me ? Is this condition-driven or is there some flag ?? kind regards --[[User:Jeepcreep|Jeepcreep]] 16:30, 30 May 2006 (EDT)


Try using [[GetDistance]] and [[StartConversation]].
:Try using [[GetDistance]] and [[StartConversation]].


It'd look something like this, I guess?
:It'd look something like this, I guess?


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Attach it to your NPC, and he should start a conversation when you approach him/her.
:Attach it to your NPC, and he should start a conversation when you approach him/her.


I haven't tested it, but I think it'll work.  I'm new to Oblivion scripting, and this is only the second I've made, so let me know how it works?
:I haven't tested it, but I think it'll work.  I'm new to Oblivion scripting, and this is only the second I've made, so let me know how it works? [[User:TheImperialDragon|TheImperialDragon]] 17:11, 30 May 2006 (EDT)

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