Difference between revisions of "Category talk:Jumping"

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924 bytes added ,  10:52, 8 May 2008
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imported>Haama
imported>ABO
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#*No matter how likely it may be, you're assuming fFatigueReturnBase, fFatigueReturnMult, and fFatigueBase aren't multiplied somewhere. If they are, then it would probably 0 the fatigue factor and would be the real reason fatigue doesn't seem to have an effect.
#*No matter how likely it may be, you're assuming fFatigueReturnBase, fFatigueReturnMult, and fFatigueBase aren't multiplied somewhere. If they are, then it would probably 0 the fatigue factor and would be the real reason fatigue doesn't seem to have an effect.
#An experiment has data that can be examined. Judging the height of a jump can be difficult, if not impossible, especially when it's a small difference. Please make a script that tracks the player's location and returns the highest height.--[[User:Haama|Haama]] 02:47, 2 May 2008 (EDT)
#An experiment has data that can be examined. Judging the height of a jump can be difficult, if not impossible, especially when it's a small difference. Please make a script that tracks the player's location and returns the highest height.--[[User:Haama|Haama]] 02:47, 2 May 2008 (EDT)
I never said they were particularly good experiments... but I thought it better to document what I did than not document them at all. There are certainly a lot of assumptions I made when doing these, including as-documented use of things like fFatigueReturnBase/fFatigueReturnMult. I also did have one variable for each test; fatigue in one, and luck in the other. For measuring jump height I positioned my character somewhere that a particular feature would be just visible at the top of my screen at the peak of my jump... this feature always stayed just visible regardless of fatigue or luck levels. If there was any variation in jump height then the difference is so minor that it is insignificant, and certainly does not correspond with the possiblities proposed in the theories. Feel free to add your own experiments to prove/disprove any theories about how jump might work. [[User:ABO|ABO]] 11:52, 8 May 2008 (EDT)


==Does fatigue modify jumping height? ==
==Does fatigue modify jumping height? ==
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If fatigue does in any way modify jumping height, it will probably affect the following formulas;
If fatigue does in any way modify jumping height, it will probably affect the following formulas;


The FatigueFactor (see [[Fatigue Game Settings]]) formula as know to be used for damage.
The FatigueFactor (see [[Fatigue Game Settings]]) formula as known to be used for damage.


  FatigueFactor = fFatigueBase - fFatigueMult * (1.0 - Fatigue/MaxFatigue)
  FatigueFactor = fFatigueBase - fFatigueMult * (1.0 - Fatigue/MaxFatigue)
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