Difference between revisions of "Category talk:Useful Code"

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1,221 bytes added ,  15:53, 11 October 2006
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imported>Scruggs
imported>Big Brother
 
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: In any case, I don't think including a link to the math.esm qualifies as an "advertisement." It's provided as a modder's resource. I think the distinction between something like that and linking to a normal mod is clear enough not to set a precedent. [[User:Scruggs|Scruggs]] 14:26, 18 September 2006 (EDT)
: In any case, I don't think including a link to the math.esm qualifies as an "advertisement." It's provided as a modder's resource. I think the distinction between something like that and linking to a normal mod is clear enough not to set a precedent. [[User:Scruggs|Scruggs]] 14:26, 18 September 2006 (EDT)
: I kinda view the wiki's purpose as being a resource to help people implement their Oblivion mod ideas.  It doesn't limit itself to documentation of the CS - it also has tutorials and links to 3rd party utilities like OBSE, nifskope, the .bsa unpacker, etc.  It doens't seem like a diversion of purpose to also have a library of reusable mod components.  As long as the included resources are strictly limited to mods (preferably .esms) that do not affect the game at all, but that contain elements that can be referenced by other mods.  A recent example would be Wookiee21's "Blank Esp", an esp that, if I understand correctly, gets rid of all of the preexisting quests, NPCs, interior and exterior cells and worldspaces, thus creating a blank palatte for people who want to create an alternate game based on Oblivion's engine and mechanics.  The potential of such a mod is staggering but without some mechanism to keep it in the public awareness it will be doomed to sink into obscurity.  I think that having links to such resources that are easily accessible to both wiki noobs and pros would go a long way towards unlocking OB's potential.  Just my 2$. [[User:Big Brother|Big Brother]] 16:53, 11 October 2006 (EDT)
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