Difference between revisions of "User:Migck"

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imported>Migck
imported>Migck
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= Miscellaneous fail =
= Miscellaneous fail =
* The LifeDetected shader is so speshiul... other shaders lose intensity together with the actor's alpha, and completely disappear when the actor is invisible. And it can affect a horse and his rider separately, instead of appearing on both like when using PMS on the horse. Even an exact copy of it, so you can be sure it's at the engine level and not because of its record properties.
"If you had put half the effort you've put into this game towards...", yes daddy I know, no I'm not gonna change anyway. Mediocrity is extremely comfortable, and that's in no small part thanks to you.
* The LifeDetected shader is so speshiul... other shaders lose intensity together with the actor's alpha. Even an exact copy of it, so you can be sure it's at the engine level and not because of its record properties.
** Oh well Saebel figured that changing the blend type to One/Chroma or whatever solves that, but particle shaders with that go square on my PC, so whatever.
* GetNthAEEnchantObject is the <i>arrow</i> in all cases when firing an enchanted bow.
* GetNthAEEnchantObject is the <i>arrow</i> in all cases when firing an enchanted bow.
* OnMurder event handler doesn't work, I could have sworn it did work before though, nor does GetCurrentEventName work inside any handler.
* OnMurder event handler doesn't work, I could have sworn it did work before though.
* Nor does GetCurrentEventName work inside any handler.
* Long version of IsMEDetrimental --> IsMagicEffectDetr"m"imental.
* Long version of IsMEDetrimental --> IsMagicEffectDetr"m"imental.
* IsThirdPerson always returns 1 when in a function, or in the compiler override, or what the fuck is happening man?
* IsThirdPerson always returns 1 when in a function, or in the compiler override, or what the fuck is happening man?
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