Difference between revisions of "User talk:AdiBeiElderScrolls"

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66 bytes removed ,  18:45, 7 November 2006
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imported>AdiBeiElderScrolls
imported>AdiBeiElderScrolls
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Moreover I would like to give the NPC companion a possibility to call his horse. I tried to add some AI package in the GameMode script of the horse, if a certain script variable is set. But it seems, that the horse, if it is out of sight, just doesn't react or evaluate any package (which makes sense, to keep the game performance).
Moreover I would like to give the NPC companion a possibility to call his horse. I tried to add some AI package in the GameMode script of the horse, if a certain script variable is set. But it seems, that the horse, if it is out of sight, just doesn't react or evaluate any package (which makes sense, to keep the game performance).
An answer to a special topic then set the RufVernommen variable.


Here is a code summary of the horse  
Here is a code summary of the horse  

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