Difference between revisions of "User talk:AlphaUMi"

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1,138 bytes added ,  18:41, 9 May 2009
imported>Qazaaq
(answering question from Community Portal)
 
imported>AlphaUMi
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:On to your question. You ''can'' recompile OBSE scripts if you launch the CS with the obse_launcher. If it says somewhere you can't it should be corrected. It would be appreciated if you could point out where you read it or correct it yourself.
:On to your question. You ''can'' recompile OBSE scripts if you launch the CS with the obse_launcher. If it says somewhere you can't it should be corrected. It would be appreciated if you could point out where you read it or correct it yourself.
:--[[User:Qazaaq|Qazaaq]] 16:06, 8 May 2009 (EDT)
:--[[User:Qazaaq|Qazaaq]] 16:06, 8 May 2009 (EDT)
:Excuse me for the mistake I've made, and never mind about the incorrect information regarding the feautures of OBSE, it's all right, it was ''me'' that misunderstood, I was reading in a hurry.
:Ok, now on to my problem. Normally, I can recompile OBSE scripts, but a few times I can't. It's rare, but sometimes the CS returned me an error if I try to do so. I'll try to explain the last case in which I'm getting stuck. I would translate the mod Streamline 3.1, and all is going well, except for the script ''SLMainMenuScript'', that contains (bad luck) the whole in-game menu. I load the esp with OBSE, I go to the script, and no matter if I change something or not, if I try to save the script (even without changing anything) the CS returns me various syntax errors, although the mod works perfectly during the game. This is the last case, not the only one. I repeat: normally things are saved correctly, few times not (and i'm sure I didn't corrupted anything). What could be the reason, and how can I solve this? If you or someone else would help me I will appreciate it a lot.
:--[[User:AlphaUMi|AlphaUMi]] 1:40, 10 May 2009 (EDT)
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